Agile Testing Nuts and Bolts

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Register for AnyTime Learning Self-Paced AnyTime Learning (ATL)

General Information

Length and Learning Modes: 3 hours, either in-person or virtually

Participants will explore how testing changes under an Agile framework such as “Scrum” or “Extreme Programming (XP)”.  Through discussion, exercises, and activities the principles, practices and anti-patterns associated with Agile Testing are examined.  Participants leave with a set of techniques that they can apply immediately to their current product development efforts that help ensure that they will regularly deliver high-quality products.



Skill Level: Basic


Development Units:
PDUs: 3
CDUs: 3
SEUs: 3

Training Tapas include group discussion and focused, practical exercises to apply the skills learned in the course. Students should be prepared for a high level of interaction and have a real-life situation in mind for application of tools and techniques. Participants will receive a Tapas student guide and reference materials.


Agile refresher

Quality defined

Agile testing principles

Agile testing practices

Agile testing anti-patterns


Watermark Learning constantly improves its course offerings to ensure the best training possible and to keep you abreast of the latest industry trends. As a result, this outline is subject to change.

Early Bird Pricing applies to registrations that are paid for by the Early Bird Date. Cannot be combined with any other offer or discount unless Early Bird pricing results in a higher discount. In that case Early Bird pricing will override any lower discount offer.

No bulk discounts are applicable to this item.